Ghost Race puts a second caret on the passage that advances at a pace you choose, from 40 to 120 WPM. You win by finishing the passage before it does. Because the ghost never speeds up or slows down, it exposes something a timed test averages away: whether you hold one pace or lurch between fast and stalled.
A typing test reports one number for a whole minute, so a run that alternates between 100 WPM bursts and full stops can score the same as an even 70. The ghost makes the difference visible in real time: falling behind on one phrase and catching up on the next is a loss even when the averages match.
A good ladder is to pick the pace you clear comfortably, hold it until winning is routine, then move up one step. The speed guide covers where that plateau usually sits and what breaks it.
Slightly above your current test average. If you type around 55 WPM, race the 60 ghost: close enough to win some runs, fast enough that sloppy stretches cost you the race.
No. It advances at a constant rate for the full passage, which is what makes it a pace reference rather than an opponent.
About 35 words, so under a minute at most paces. It is short on purpose, because holding one pace for 30 seconds is the skill being tested.
Ghost Race is an interactive typing game and needs JavaScript to play.